Here we gave a try at modeling a 3d environment using realtime constraints.
This is a sketch render using 3ds max & vray to define placement and composition.
Monday, December 12, 2011
Saturday, October 01, 2011
Monday, September 26, 2011
Wednesday, August 17, 2011
School Exercice - Character Design /Afro
This is the character I made for our end-of-the-year project at new3dge school. I had to rush him in the end, and wasn't pleased with it yet. So that's what I had to send them after the deadline was passed.
Tuesday, August 16, 2011
Wednesday, May 11, 2011
Angry Fruit
Angry he looks, and that's because I was when I had to redo my scene from scatch after a data loss... Now backing up things has become my favorite hobby.
And here is a wireframe view of the character.
Sunday, April 03, 2011
Clint Eastwood WIP
*UPDATE 1* Didn't really have time to work on him. but here is my progression so far.
I think I'm between 3 and 4 hours working on him atm, there still is some major ajustments to work on tho. Thinking about a way to add him some nice hair!
-- IMAGE REMOVED FOR EXCESS OF #$!*TINESS
I think I'm between 3 and 4 hours working on him atm, there still is some major ajustments to work on tho. Thinking about a way to add him some nice hair!
-- IMAGE REMOVED FOR EXCESS OF #$!*TINESS
Monday, March 07, 2011
Cowboy Character WIP //BEEING REDONE
As a sculpting subject, I decided to go for a character mixed beteween Rorschach from watchmen and a cowboy.
So here I started by posing some zpsheres in sort of a westen fight pose.
I did some quick sculpting to give the character a good sense of volume whithout going too deep into details and proportion - because of the clothes he'll be wearing -
Then I added the clothes by using different techniques including zspheres, extract by mask and standard primitives inside zbrush.
An xplode view of all the meshes
And finally a quick paintover/compositing in photoshop using some passes with various matcaps and textures.
*
EDIT
*
With a fresh new eye, the lack of details and the lame/quick texturing process had to be redone so I removed it. Will try to work on it this summer.
Saturday, January 01, 2011
Plant Monster
So the first project they asked us to realize was an Alien Plant scene in 3ds Max . I decided to push the project further by using real-time lowpoly meshes and baking normal maps. Not entirely finished though.
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