but a good occasion to make a new studio render scene in Vray
Monday, March 26, 2012
Speedsculpt
Quick speedsculpt done in about 40 min I'm not really fond of
but a good occasion to make a new studio render scene in Vray
but a good occasion to make a new studio render scene in Vray
Labels :
3d,
3ds max,
speedsculpt,
zbrush
Thursday, January 12, 2012
Character Design - Post-apocalyptic sniper WIP
//TEMP
This is the first woman I did in 3d.First render in 3ds max showing her body since I spent quite some time trying to learn female anatomy on this project
NOT yet the final version tho!
The silhouette ressearch:
Monday, December 12, 2011
Realtime Environment WIP - 3d sketch render
Here we gave a try at modeling a 3d environment using realtime constraints.
This is a sketch render using 3ds max & vray to define placement and composition.
This is a sketch render using 3ds max & vray to define placement and composition.
Saturday, October 01, 2011
Monday, September 26, 2011
Wednesday, August 17, 2011
School Exercice - Character Design /Afro
This is the character I made for our end-of-the-year project at new3dge school. I had to rush him in the end, and wasn't pleased with it yet. So that's what I had to send them after the deadline was passed.
Tuesday, August 16, 2011
Wednesday, May 11, 2011
Angry Fruit
Angry he looks, and that's because I was when I had to redo my scene from scatch after a data loss... Now backing up things has become my favorite hobby.
And here is a wireframe view of the character.
Sunday, April 03, 2011
Clint Eastwood WIP
*UPDATE 1* Didn't really have time to work on him. but here is my progression so far.
I think I'm between 3 and 4 hours working on him atm, there still is some major ajustments to work on tho. Thinking about a way to add him some nice hair!
-- IMAGE REMOVED FOR EXCESS OF #$!*TINESS
I think I'm between 3 and 4 hours working on him atm, there still is some major ajustments to work on tho. Thinking about a way to add him some nice hair!
-- IMAGE REMOVED FOR EXCESS OF #$!*TINESS
Monday, March 07, 2011
Cowboy Character WIP //BEEING REDONE
As a sculpting subject, I decided to go for a character mixed beteween Rorschach from watchmen and a cowboy.
So here I started by posing some zpsheres in sort of a westen fight pose.
I did some quick sculpting to give the character a good sense of volume whithout going too deep into details and proportion - because of the clothes he'll be wearing -
Then I added the clothes by using different techniques including zspheres, extract by mask and standard primitives inside zbrush.
An xplode view of all the meshes
And finally a quick paintover/compositing in photoshop using some passes with various matcaps and textures.
*
EDIT
*
With a fresh new eye, the lack of details and the lame/quick texturing process had to be redone so I removed it. Will try to work on it this summer.
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